International Association of CyberPsychology, Training, and Rehabilitation
Known to have been enjoyed since at least 30 BC, games and entertainment are a universal part of human experience and present in all
cultures. Games and entertainment activities contribute to the social, emotional, psychological and physical well-being of human society.
As game and entertainment technologies become increasingly more pervasive we are continually challenged in our work, learning and
personal life by increased access to virtual spaces and communities that offer opportunities for everyday needs and aesthetic experiences.
The ‘Creative Industries’ require design and development structures, techniques and methodologies that enrich, enhance and encourage
new interaction modes, metaphors and in-depth co-creation. This conference aims to bring together research and practice from creative,
social and business practitioners and researchers in this challenging field.
The focus of this conference is on design, development and evaluation of games, entertainment technologies and the nature of play