iACToR

International Association of CyberPsychology, Training, and Rehabilitation

Opening Statement

Hello iACToR members,

Yesterday marked the close of the 16th Annual CyberPsychology and CyberTherapy Conference (CT16). From the full-day of pre-conference workshops to the interactive Cyberarium to the groundbreaking scientific program, CT16 continued its role as the leading conference in designing the future of cyberpsychology and health care.

It is with sincere appreciation and gratitude that we first thank our gracious hosts of CT16, Professor Stephane Bouchard and team (led by Genevieve Robillard) at the Université du Québec en Outoauais (UQO). Combined with the support of the Interactive Media Institute, this year’s conference followed in the footsteps of many collaborative efforts that have allowed for the Annual CyberPsychology and CyberTherapy Conference to continue to shape the direction of the CyberPsychology discipline.

We also want to thank the following conference chairs who were instrumental in providing one of the best scientific and social programs to date:
  • Scientific Committee Co-chair - Paul Emmelkamp, Ph.D.
  • Scientific Committee Co-chair - Wijnand Ijsselsteijn, Ph.D.
  • Scientific Committee Co-chair - Giuseppe Riva, Ph.D.
  • Exhibit Chair - Sun I. Kim, Ph.D.
  • Cyberarium Chair - Geneviève Robillard, M.Sc.
  • Workshop Chair - Heidi Sveistrup, Ph.D.
  • Website Chair - Andrea Gaggioli, Ph.D.
  • All individuals on the Scientific Committee
  • All individuals on the Local Advisory Committee
The conference was also graciously sponsored by the following institutions and organizations whose important contributions allowed for a vibrant conference:

  • Casino du Lac Leamy
  • European Commission, Information Society and Media
  • Gouvernement du Québec
  • Interactive Media Institute
  • INTERSTRESS (EU-funded project)
  • Istituto Auxologico Italiano
  • Mary Ann Liebert, Inc.
  • National Institute on Drug Abuse
  • Universite du Quebec en Outaouais
  • Ville de Gatineau
  • Virtual Reality Medical Center
  • Virtual Reality Medical Institute
  • WorldViz
  • 3dVia

We want to congratulate the award winners, which were announced on Tuesday, 21 June 2011. Mark D. Wiederhold, Ph.D., M.D. was awarded the Lifetime Achievement Award for his significant contribution to the community and for serving as Editor in Chief of CyberPsychology, Behavior, & Social Networking for the 1st twelve years of its existence. Student research award winners were Stephanie Neveu and Young Choi. The outstanding young researcher award was given to Sin-Hwa Kang.

Lastly, we want to thank all of you for joining us. It is iACToR’s belief that the items discussed at this CT16 by individuals like you will continue to lay foundations for continued important discussions towards research that increases the impact of advanced technologies in the fields of cyberpsychology, training and rehabilitation. Of particular note, we began to actively explore the impact of social networking tools on individual behavior and societal relationships with several provocative presentations.
While we are sad to see this year’s conference end, it is with great excitement that we announce the date and location for next year’s conference:

17th Annual CyberPsychology Conference
Brussels, Belgium
September 12-15, 2012

For continued information on iACToR’s annual conference, please visit http://www.interactivemediainstitute.com.

For continued information on iACToR, please continue to visit http://iactor.ning.com.

Top CyberPsychology News

Do Video Game Developers Ignore Women Gamers?
ReadWriteWeb - The stereotypical video game player: he is young (under 20) and male; he plays for hours on his console, all from his parents' basement. But that stereotype is becoming increasingly difficult to justify as study after study has shown that gaming population to be comprised of a very different demographic. To read more, please visit http://rww.to/limas8.

Immersion in Virtual Reality Eases Pain
Reuters - An aspirin or a video game?Distracting patients by immersing them in a virtual world, sometimes by using a video game, appears to help reduce pain -- even in elderly patients who aren't used to such exposure, according to a U.S. study. "I was surprised to see the level of analgesic response that the elderly patients demonstrated, because these subjects had little or no previous experience with video games or virtual reality (VR) distraction, unlike our younger subjects," said Sam Sharar, an anesthesiology professor at Washington University, who worked on the study. To read more, please visit http://reut.rs/kgCMpQ.

How Game Developers Can Predict Behavior Patterns Through Rewards
ars technica - As the video game industry continues to grow and expand, many developers and publishers are on a quest to find more cost- and time-efficient methods of developing their products, especially as budgets continue to grow for high-profile titles. A new study from researchers based out of North Carolina State University claims that they are able to accurately predict the behavior patterns of gamers, allowing developers to view what their players are interested in and create content specifically for those needs. To read more, please visit http://bit.ly/kJrkFB.


5 Ways to Get More Involved

  1. Become a Premium Member of iACToR!
    • Get extensive discounts off the 16th Annual CyberPsychology and CyberTherapy Conference.
    • Get discounted subscriptions to your favorite CyberPsychology publications
    • Enjoy premium access ot the fast growing social networking psychology association on the internet
    • Take part in the annual iACToR General Assembly
    • Receive discounted membership to affiliated associations and societies.
  2. Join your local iACToR Chapter! Please visit the Chapter page to request membership to the appropriate iACToR Chapter. This is an excellent way to become acquainted and introduced to colleagues in your area!

  3. Begin the discussion! Please visit the Forum, find the appropriate category, and click Add a Discussion! As this field is rapidly growing, collaboration and discussion is vital to the growth and progress. Some have begun already, and we hope to see you post as well.

  4. Invite your colleagues! On the right hand side, under your name, next to the friends hyperlink is an Invite hyperlink. We encourage you to invite your colleagues to join in the discussion.

  5. Update Your Profile and Comment on Others! Keep members up to date with your latest information. Post a blog, update your status, add a picture of yourself, and let the community know your area of expertise. All can be done with in your Profile page and we encourage you to do so!


Create your own reality!

Brenda K. Wiederhold, PhD, MBA, BCIA
Secretary General
International Association of CyberPsychology, Training, & Rehabilitation (iACToR)

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